This is the final version of the model and texture for 3dtotal's "Good vs Evil" contest. I failed to meet the deadline, but i finished it regardless.
model: 7985 triangles
texture: 1024x1024 diffuse
My intention was to create a Good character from the Renaissance age, a Thief Girl who is kind of a vigilante: she steals from rich people and devides the loot between the poor. So she is not really a warrior, much more of a person who tries to avoid violence.
I hope you enjoy it
also 3dMotive contacted me to provide them my character to be used on their website! Such an honor!
Softwares: 3ds Max, Photoshop, Bodypaint 3d,
Marmoset Toolbag for final shot
othing to say more ^^
So what i wanted to say is that this style i have here is not too appealing, after those experiments settled down in my brain. I learned and advanced a lot, and i felt this work doesn't really represent my skills, but i really loved to work on her and i thought people might appreciate that. Guess what, since than this is my most popular work
Sorry for the wall of text, keep up the practicing it's always worth it
I started creating hand painted textures about 8 months ago, I remember seeing your work on Polycount in your texturing improvement thread - it really inspired me to give it all a go and yep no regrets there. It is always worth it when you see your collection of work getting better and better
if you would be interested, here you can have a look at my progress.. not a lot of progress shots, but you can have a better undesrtanding about the making process
ah, and the concepting was terrible
but i knew what i was gonna create, just wanted to practice
so that's why i say this works doesn1t represent my skills at the present. though i couldn't say other 3d works of mine do, since... welll it's really complicated. let's say at my dayjob i need to find the balance between productivity, through technical limitations and between doing something i'm satisfied with. so it's really difficult let's forget about this topic, ok?
and yeah, it's not always that simple, at least not for me particularly this project of mine involved a lot of struggling
You can also embed a 3D graphic in a Deviation, but you'll have to use a workaround for now: go to sta.sh, paste the Sketchfab iframe embed code and submit. Give it a try!
you can find me as "tsabszy" over there. i guess few of my works even got stuff picked too
i only haven't found the time to embed them here at DA
how did you export your model with all the textures? obj?
the awsome cinematics are perfectly satisfying for me regarding the Assasin's Creed era